local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 155005266
L1_1 = {}
L2_1 = 266001
L1_1[1] = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
monsters = L4_1
L4_1 = {}
npcs = L4_1
L4_1 = {}
L5_1 = {}
L5_1.config_id = 266001
L5_1.gadget_id = 70290169
L6_1 = {}
L6_1.x = 880.208
L6_1.y = 221.033
L6_1.z = 26.785
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.57
L6_1.y = 52.162
L6_1.z = 358.826
L5_1.rot = L6_1
L5_1.level = 36
L5_1.area_id = 200
L4_1[1] = L5_1
gadgets = L4_1
L4_1 = {}
regions = L4_1
L4_1 = {}
triggers = L4_1
L4_1 = {}
variables = L4_1
L4_1 = {}
L4_1.suite = 1
L4_1.end_suite = 0
L4_1.rand_suite = false
init_config = L4_1
L4_1 = {}
L5_1 = {}
L6_1 = {}
L5_1.monsters = L6_1
L6_1 = {}
L7_1 = 266001
L6_1[1] = L7_1
L5_1.gadgets = L6_1
L6_1 = {}
L5_1.regions = L6_1
L6_1 = {}
L5_1.triggers = L6_1
L5_1.rand_weight = 100
L4_1[1] = L5_1
suites = L4_1
L4_1 = require
L5_1 = "V2_4/EnvState"
L4_1(L5_1)
